Come Back Mechanic: Dying or falling behind, screen-wise, you will usually respawn in front of the player with your sword drawn.If you absolutely have to engage (such as when you don't have right of way), you can use things like height differences, crumbling floors, scattered swords for repeated sword throws, wheat fields to conceal your stance, and so on to gain an advantage. Combat Pragmatism: Often times, the best method to gain significant ground is to jump over your opponent and run the other direction.Doing things like short hops, dive kicks in the wrong direction, rolling randomly in both directions, sudden approaches and retreats, all meant to make your opponent react in certain ways you can take advantage of. Confusion Fu: Occasionally what you have to resort to, especially against a human opponent. The player in Singleplayer will always be yellow. Their color also matches the color of blood they leave. A certain shade of orange aggressively approaches in low stance, a certain shade of blue keeps the distance in hopes of a reckless attack for a disarm, flashing rainbow characters seem to switch tactics occasionally.
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